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@ACP MODZ Assuming you mean discord, yes I have it.
@ACP Modz I don't understand what you're saying, you can't remember how to change the name? If you created the sounds yourself then you must know how to pick a name to match the .rel files etc with the folder name.
Update, I just downloaded another mod of yours and it's again using a name from another mod that already exists, not good.
Why don't you just use your own names?
Hey @ACP Modz, could you please change the name of the file and folders to something other than aq88koe50v8? The reason being because I already use a sound with this name, so I can't use your mod without deleting the official version. Also, I'm not saying for sure this will happen, but you might get into trouble for copying the name of someone elses mod without crediting them. :)
Hi @ACP MODZ , do you plan on updating this mod?
In the video, the sound is a little weird to listen to, but this is purely my opinion.
Hi all, I'm trying to get the upgrades to work with simple trainer or menyoo, but although the HSW upgrade and turbo etc are there to press, nothing happens for car sounds or performance changes.
Do I need to download this as well?
I have the enhanced content for legacy mod already, but didn't download this mod because I thought it was just for the garage, when I only want to upgrade using a trainer.
@MadHunter if I were you, I'd either download the scaled speed version of realistic driving V, or if that's not good enough, just play with normal handling and standalone mods like inverse power etc.
Drive V has a purpose and clear reasons why the handling and speed are different compared to vanilla game handling, so for those who can't appreciate or fully understand the work and effort behind the mod, stick to vanilla handling or learn how to make the desired changes yourself... just don't blame @PermissionToLand if you mess your own game up. :p
Does anyone know how to make car revs last longer? I've always felt like I couldn't appreciate the car engines full sound because the deceleration is to quick when you let go of the accelerator.
Can someone tell me how you make the revs realistic? normal vanilla game revs you can't really hear the engine revving down properly, and I'd like to make the sound more prolonged when you let go of the accelerator.
@PermissionToLand Awesome! Glad to be of some help :).
Also, I don't know if this is intentional or a rockstar edit, but the Declasse Walton L35 now has an engine sound like a bike, or some different sound from the original which really sounds wrong IMO because that particular truck has a v8 according to GTA Wiki.
Perhaps it's been altered by mistake?
@PermissionToLand Hi, I have noticed that the Zion, both normal and convertible, as well as the GT500, don't have the auto braking disabled, so they slow down just like the vanilla car handling which most of us dislike with a passion.
Also I have a suggestion, would it be possible for you to add an optional edit for the water cars, which only mods the acceleration and speed and disables auto braking, and leaves out the edits that need the boat/sub features to be disabled? That way we can still use the water features and benefit from the modded speed and power, but we wouldn't have to disable the sub modes at the expense of the car not turning like other cars, assuming that it's only the turning that can't be changed without disabling said features.
I would have posted on your patreon but I'm still getting the hang of it :)