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- .Net
5.0
858
37
1.0.6
By ChargedKILO
Latest Files
- .Net
5.0
858
37
1.0.6
By ChargedKILO
no plans to add menyoo maps support
@thalilmythos yeah the config my end is a bit of a chore so might be too complicated for a public release
@Creezzy fixed
@thalilmythos pretty much there with the day and night cycle and will try and upload in an update some time this week - I’m also planning on implemented player model reliant spawns
@Creezzy thank you for pointing this out - I will try and fix it later today
@mitto_backup in the ini - set notifications to false
@thalilmythos thanks. My private version has a day and night cycle - works as intended but the issue is that the ini is currently very complicated so will be working on fine tuning that before public release.
@Javviii36 only compatible with MapEditor xmls
@Fabio Campello the most likely issue is that D-Pad Up + Triangle needs to be pressed together quite cleanly once you’re already seated in the back seat. If they aren’t hit at almost exactly the same time, the toggle may not register..
@lelac14 Thanks for the feedback. The issue with actions/scenarios has now been addressed and fixed in update v1.0.4. Thank you for pointing that out. Props, however, have been confirmed to be working since the original release. MapLoaderAuto loads props using the original model names defined in the MapEditor xml, and it relies on those names being left intact. Manually editing hashes or replacing model names with custom hash values can prevent the script from requesting and streaming the correct models, which will result in props not spawning. If the xml is left as exported by MapEditor, props should load correctly. Thanks again for highlighting the oversight with scenarios — and please consider trying the latest v1.0.4 update.