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    @Grape_koolaid yea its still good, i be using it in Legacy version though not Enhanced. and i use the 1.5 one.

    January 26, 2026
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    or does setting the DIEAFTERKO thingy to true make it already a 50% chance for the peds?

    January 19, 2026
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    @thalilmythos soooo likeeee do they die sometimes and be alive sometimes?? im not getting what you saying brodie. i asked you if there was a way to make it where the NPC could Die SOMETIMES like a 50% chance of either dying or getting back up. not just 2 seperate options where they can either just die or get back up. shit lemme be clearer since u prolly dont understand what im trying to ask you

    example: instead of

    DIEAFTERKO = true (or false)

    add a update where sometimes they can die and sometimes they can get back up.

    example:

    DIEAFTERKO = 50% (meaning theyll die or either get back up. instead of jus changing the setting to either true or false)

    January 19, 2026
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    is there a way to make it where its a 50% chance the ped will die or get back up? this mod is fire asfk but i just wish there was a setting where sometimes peds would die or survive

    January 18, 2026
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    @KassiteR ohhh mb i play with the v3.7.0 nightly

    November 17, 2025
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    @KassiteR okay nvm it flatlined again with the same error and also to answer ur question its SHVDN3

    November 16, 2025
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    @KassiteR yo i fixed it idk how i fixed it, i just got powers but on a serious note the driveby feature is fire asf keep going

    November 16, 2025
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    Im on the legacy GTA and i keep getting this error from immersify whenever it flatlines

    [15-11-2025@21:38:51] Toggling debug mode...
    [15-11-2025@21:38:51] System.DivideByZeroException: Attempted to divide by zero.
    at SHVDN.NativeMemory.FindCModelInfo(Int32 modelHash)
    at GTA.Vehicle.CreatePedOnSeat(VehicleSeat seat, Model model) in ScriptHookVDotNet3\GTA\Entities\Vehicles\Vehicle.cs:line 2296
    at DriveBy.‮‭‌‬‎‮‌‭‪‌‮‭‮​‭‬​‌‫‌‏‏‎‏‎​​‮(Vehicle , VehicleSeat , Model )
    at DriveBy.Perform(EventContext context, Vector3 location)
    at DynamicEventManager.Process()
    at ImmersifyII.‎‬‫‭‍‪‍‭‏‫‌‍‭‬‮‎‫​‎‬‮(Object , EventArgs )
    at ImmersifyII.‌‎​‮‬‫‭‫‌‫‍‍​‏‫‎‪‭‭‮‬‮(Object , EventArgs )
    at ImmersifyII.‏‬‏‎‮​​​‏‍‪‌​‬‌‪‭‎‭​‪‭‍​‍‏‪‍‭‏‎‮(Object , EventArgs )

    November 16, 2025
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    ay i retested it in director mode myself, and its safe to say it work. thank you folks

    November 14, 2025