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@Grape_koolaid yea its still good, i be using it in Legacy version though not Enhanced. and i use the 1.5 one.
@thalilmythos bettt
or does setting the DIEAFTERKO thingy to true make it already a 50% chance for the peds?
@thalilmythos soooo likeeee do they die sometimes and be alive sometimes?? im not getting what you saying brodie. i asked you if there was a way to make it where the NPC could Die SOMETIMES like a 50% chance of either dying or getting back up. not just 2 seperate options where they can either just die or get back up. shit lemme be clearer since u prolly dont understand what im trying to ask you
example: instead of
DIEAFTERKO = true (or false)
add a update where sometimes they can die and sometimes they can get back up.
example:
DIEAFTERKO = 50% (meaning theyll die or either get back up. instead of jus changing the setting to either true or false)
is there a way to make it where its a 50% chance the ped will die or get back up? this mod is fire asfk but i just wish there was a setting where sometimes peds would die or survive
@KassiteR ohhh mb i play with the v3.7.0 nightly
@KassiteR okay nvm it flatlined again with the same error and also to answer ur question its SHVDN3
@KassiteR yo i fixed it idk how i fixed it, i just got powers but on a serious note the driveby feature is fire asf keep going
Im on the legacy GTA and i keep getting this error from immersify whenever it flatlines
[15-11-2025@21:38:51] Toggling debug mode...
[15-11-2025@21:38:51] System.DivideByZeroException: Attempted to divide by zero.
at SHVDN.NativeMemory.FindCModelInfo(Int32 modelHash)
at GTA.Vehicle.CreatePedOnSeat(VehicleSeat seat, Model model) in ScriptHookVDotNet3\GTA\Entities\Vehicles\Vehicle.cs:line 2296
at DriveBy.(Vehicle , VehicleSeat , Model )
at DriveBy.Perform(EventContext context, Vector3 location)
at DynamicEventManager.Process()
at ImmersifyII.(Object , EventArgs )
at ImmersifyII.(Object , EventArgs )
at ImmersifyII.(Object , EventArgs )
ay i retested it in director mode myself, and its safe to say it work. thank you folks