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@JMC_Mods I will keep an eye out then, it sounds like it could be really good!
@JMC_Mods I am playing the patreon version (It was shared to me by a friend) I mostly was asking because I would like to support when I can (broke rn, but I have work coming) if future features sound exciting
I've been playing as many of the activities as I can to see what the mod has to offer, and while I am impressed by what is there so far (a lot of polish, smooth menus, easy install, good animations, only ran into one bug), it felt a little bit like a "drive from A to B" simulator (which admittedly is a problem with many other mods too) but I know it is still WIP and you have big plans, I was just wondering what some of those plans were, if you are willing to share
Hey man, currently giving your mod a spin and considering whether I should support you in patreon in a couple months when I have a bit of money to spare. Can you tell us what features you are planning to work on soon? So I can inform my decision a bit better
I am trying to get your mods to work and I'm stuck here. Without this mod, SP heists works, but I can't enter lester's office, but with this mod, it crashes the game on startup
I adore this mod to bits. I modified its handling a bit to go well with DriveV, added it to the salt lake rare spawns group, and it feels right at home in the vanilla game. My only nitpicks is that the horn is too low volume (could have used the sound from the bytpe!) and that the deformation / damage does not seem very... Existing. But also, that latter part is a problem with many vanilla vehicles too.
Overall, incredible mod!
If you use IVPack and want it in traffic while keeping the cool manually placed spawns and easter eggs from this mod, you can install this mod, then install DriveIV's optional traffic file on top. It will override this mod's traffic, but not the manually placed spawns. Also DriveIV's optional traffic file also has DLC cars, so you will not be missing out on those either
Hold on, I am a little confused, does this mod only alter traffic with vanilla / DLC cars, or does it add new cars from vanillaworks?
@PermissionToLand
Hello, I really love your mod, but I also use world of variety 9 (for the hand-placed special car spawns, peds, and world events) I really wanted to overwrite world of variety's normal street traffic with yours (yours is more realistic) but replacing the popgroups file still leads to WOV's traffic. Any idea how I could overwrite WOV's traffic with your own while keeping the rest of the WOV mod?