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  • Default

    Please add controller support

    February 12, 2026
  • Default

    Just contacted ShinyWasabi on discord and it was my illegal (Goldberg) copy I have for modding (next to my Epic one for GTAO) why the mod didn't work. @ShinyWasabi thank you for your time, patience and the great job with this mod next to the previous ones, keep up the good work!

    January 26, 2026
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    Hi, I'm on legacy latest update (A Safehouse in the Hills) and can't get it to work? Tested 3 different gameconfig.xml files, removed all mods and scripts but cabinets won't appear for some reason. Decided to do a clean install of GTAV on a different PC and only installed ScripthookV and Arcade Games 1.2 and still won't load cabinets, what am I missing or doing wrong? Logfiles from ScripthookV and Arcade Games 1.2:

    // GTA V SCRIPT HOOK (build Dec 27 2025, v3725.0/1013.20)
    // (C) Alexander Blade 2015-2025
    [19:17:01] INIT: Started
    [19:17:01] INIT: Success, game version is VER_1_0_3717_0
    [19:17:01] INIT: Registering script 'ArcadeSP.asi' (0x00007FFA21119C30)
    [19:17:27] INIT: Pool 1 extended
    [19:17:27] INIT: Pool 2 extended
    [19:17:27] INIT: Pool 3 extended
    [19:17:27] INIT: Pool 4 extended
    [19:17:33] INIT: GtaThread collection size 189
    [19:17:33] INIT: wnd proc 0x00000000FFFF025D
    [19:17:33] INIT: IDXGISwapChain 0x00007FFA51D00970 (0x00007FFA51C94700)
    [19:17:33] INIT: IDXGISwapChain set
    [19:17:33] INIT: DX init started
    [19:17:33] INIT: DX feature level B000
    [19:17:33] INIT: DX init succeeded
    [19:18:08] CORE: Creating threads
    [19:18:08] CORE: Created 2 threads (including control)
    [19:18:08] CORE: Waiting to launch 'ArcadeSP.asi' (0x00007FFA21119C30), id 3
    [19:18:45] CORE: Launching main() for 'ArcadeSP.asi' (0x00007FFA21119C30), id 3
    [19:21:55] UNINIT: Unregistering script 'ArcadeSP.asi'

    [19:18:45][Script.cpp] ScriptMain: Game type is Legacy. Game version is 99.
    [19:18:45][Memory.cpp] ScanPattern: Found memory pattern at 0x00007FF61D431FD9.
    [19:18:48][Memory.cpp] ScanPattern: Found memory pattern at 0x00007FF61D431FD9.
    [19:18:48][Memory.cpp] ScanPattern: Found memory pattern at 0x00007FF61D42F47D.
    [19:18:48][ScriptData.cpp] ReadScriptCode: Read script code at 0x001FC332 in script program AM_MP_ARC_CAB_MANAGER, value is 1978497.
    [19:18:48][ScriptData.cpp] ReadScriptCode: Read script code at 0x001F3905 in script program AM_MP_ARC_CAB_MANAGER, value is 1845250.
    [19:18:48][ScriptData.cpp] ReadScriptCode: Read script code at 0x001F3909 in script program AM_MP_ARC_CAB_MANAGER, value is 880.
    [19:18:48][ScriptData.cpp] ReadScriptCode: Read script code at 0x001F390C in script program AM_MP_ARC_CAB_MANAGER, value is 260.
    [19:18:48][ScriptData.cpp] ReadScriptCode: Read script code at 0x001F390F in script program AM_MP_ARC_CAB_MANAGER, value is 447.
    [19:18:48][ScriptData.cpp] ReadScriptCode: Read script code at 0x00003D33 in script program AM_MP_ARC_CAB_MANAGER, value is 2658291.
    [19:18:48][ScriptData.cpp] ReadScriptCode: Read script code at 0x00003D37 in script program AM_MP_ARC_CAB_MANAGER, value is 468.
    [19:18:48][ScriptData.cpp] ReadScriptCode: Read script code at 0x00003D3A in script program AM_MP_ARC_CAB_MANAGER, value is 325.
    [19:18:48][ScriptData.cpp] ReadScriptCode: Read script code at 0x00003D3D in script program AM_MP_ARC_CAB_MANAGER, value is 8.
    [19:18:48][ScriptData.cpp] ReadScriptCode: Read script code at 0x00063434 in script program AM_MP_ARC_CAB_MANAGER, value is 1690394.
    [19:18:48][ScriptData.cpp] ReadScriptCode: Read script code at 0x0006671D in script program AM_MP_ARCADE_CLAW_CRANE, value is 287.
    [19:18:48][ScriptData.cpp] ReadScriptCode: Read script code at 0x00066720 in script program AM_MP_ARCADE_CLAW_CRANE, value is 40.
    [19:18:48][Memory.cpp] ScanPattern: Found memory pattern at 0x00007FF61C84EECE.
    [19:18:48][Memory.cpp] ScanPattern: Found memory pattern at 0x00007FF61C713E34.
    [19:18:51][Script.cpp] InitScript: Loaded MP map parts.
    [19:18:51][Script.cpp] InitScript: Set instance priority mode to 1.
    [19:18:51][Script.cpp] InitScript: Script initialized successfully.
    [19:20:57][Script.cpp] UpdateArcadeEntry: Player is in angled area, fading out.
    [19:20:58][Script.cpp] ArcadeLoadStateFadeOut: Faded out, activating entity sets.
    [19:20:58][Script.cpp] ArcadeLoadStateActivateEntitySets: Activated entity sets, creating objects.
    [19:20:59][Script.cpp] ArcadeLoadStateCreateObjects: Objects created, creating peds.
    [19:20:59][Script.cpp] ArcadeLoadStateCreatePeds: Peds created, requesting audio.
    [19:20:59][Script.cpp] ArcadeLoadStateRequestAudio: Audio requested, launching ACM script.
    [19:21:00][Script.cpp] ArcadeLoadStateLaunchACMScript: ACM script launched (id=92), fading in.
    [19:21:00][Script.cpp] ArcadeLoadStateFadeIn: Faded in, arcade is ready.
    [19:21:00][Memory.cpp] ScanPattern: Found memory pattern at 0x00007FF61D431F2F.
    [19:21:40][Script.cpp] CleanupScript: Cleaned up script.

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    January 26, 2026
  • Default

    @PyMan ok thx amigo

    October 13, 2025
  • Default

    @PyMan: Hi, does it only work with Franklin? If so, please add Michael and Trevor please?

    October 12, 2025
  • Default

    Both maps not working, please fix and re-upload

    September 14, 2025
  • Default

    Why isn't there an openable fridge in Franklin’s house? 🤣

    June 05, 2025
  • Default

    Hi Guys, just installed the latest nightly version (12) instead of version 11 and now it does work. Great mod, like the addition of adding extra safepoints. Keep up the good work!

    January 06, 2025
  • Default

    Just tested with scripthookvdotnet nightly, your script doesnt work,the old one does :)

    January 05, 2025
  • Default

    huh...virus detected?

    October 26, 2024