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  • Default

    [16:45:14] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
    [16:45:14] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
    [16:45:14] [DEBUG] Initializing NativeMemory members...
    [16:45:20] [DEBUG] Loading scripts from D:\GTAVEnhanced\scripts ...
    [16:45:20] [DEBUG] Loading assembly FuelReloaded3.dll ...
    [16:45:20] [INFO] Found 1 script(s) in FuelReloaded3.dll resolved to API version 2.11.6 (target API version: 2.9.6).
    [16:45:20] [INFO] Found 1 script(s) resolved to the deprecated API version 2.x (ScriptHookVDotNet2.dll), though the script(s) are currently running. The v2 API is deprecated and no longer actively supported. It may stop being supported in the future. You could report to the authors who developed some of the scripts that are using the deprecated API, or find alternative scripts to avoid the issue. The list of script names:
    [16:45:20] [WARNING] FuelReloaded3.dll
    [16:45:20] [DEBUG] Instantiating script FuelReloaded3.FuelReloaded3 ...
    [16:45:20] [INFO] Started script FuelReloaded3.FuelReloaded3.
    game crashes after this, any fix?

    July 27, 2025
  • Default

    @DiNagano after that it just crashes, any fix?

    July 27, 2025
  • Default

    [06:38:05] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
    [06:38:05] [DEBUG] Initializing NativeMemory members...
    [06:38:11] [DEBUG] Loading scripts from D:\GTAVEnhanced\scripts ...
    [06:38:11] [DEBUG] Loading assembly FleecaBankHeists.dll ...
    [06:38:11] [INFO] Found 1 script(s) in FleecaBankHeists.dll resolved to API version 3.7.0 (target API version: 3.7.0).
    [06:38:11] [DEBUG] Loading assembly LemonUI.SHVDN3.dll ...
    [06:38:11] [INFO] Found 0 script(s) in LemonUI.SHVDN3.dll (target API version: 3.6.0).
    [06:38:11] [DEBUG] Loading assembly NativeUI.dll ...
    [06:38:11] [INFO] Found no compatible scripts in NativeUI.dll but loaded for scripts.
    [06:38:11] [DEBUG] Instantiating script FleecaBankHeists.Main ...
    [06:38:13] [INFO] Started script FleecaBankHeists.Main.
    crashes after starting script

    any fix?

    July 26, 2025
  • Default

    can someone help? everytime the script loads it crashes

    [05:12:17] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
    [05:12:17] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
    [05:12:17] [DEBUG] Initializing NativeMemory members...
    [05:12:23] [DEBUG] Loading scripts from D:\GTAVEnhanced\scripts ...
    [05:12:24] [DEBUG] Loading assembly EnableAllinteriors.dll ...
    [05:12:25] [INFO] Found 7 script(s) in EnableAllinteriors.dll resolved to API version 3.7.0 (target API version: 3.7.0).
    [05:12:25] [DEBUG] Loading assembly iFruitAddon2.dll ...
    [05:12:25] [INFO] Found 2 script(s) in iFruitAddon2.dll resolved to API version 3.7.0 (target API version: 3.6.0).
    [05:12:25] [DEBUG] Loading assembly LemonUI.SHVDN3.dll ...
    [05:12:25] [INFO] Found 0 script(s) in LemonUI.SHVDN3.dll (target API version: 3.6.0).
    [05:12:25] [DEBUG] Instantiating script EnableAllinteriors.CayoMines ...
    [05:12:25] [INFO] Started script EnableAllinteriors.CayoMines.
    [05:12:25] [DEBUG] Instantiating script EnableAllinteriors.Class1 ...
    [05:12:25] [ERROR] Failed to instantiate script EnableAllinteriors.Class1 because constructor threw an exception: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    at iFruitAddon2.IFruitAddon2.GetTempFilePath() in D:\GRAND THEFT AUTO V\GTAV modding\Source Code (BACKUP 11.06.24)\Active\iFruitAddon2-master - Copy\iFruitAddon2.cs:line 72
    at iFruitAddon2.iFruitContact.UpdateContactIndex() in D:\GRAND THEFT AUTO V\GTAV modding\Source Code (BACKUP 11.06.24)\Active\iFruitAddon2-master - Copy\iFruitContact.cs:line 173
    at iFruitAddon2.iFruitContact..ctor(String name) in D:\GRAND THEFT AUTO V\GTAV modding\Source Code (BACKUP 11.06.24)\Active\iFruitAddon2-master - Copy\iFruitContact.cs:line 57
    at EnableAllinteriors.Class1.Setup(Boolean Phone)
    at EnableAllinteriors.Class1..ctor()
    [05:12:25] [DEBUG] Instantiating script EnableAllinteriors.EAIBLip ...
    [05:12:25] [INFO] Started script EnableAllinteriors.EAIBLip.
    [05:12:25] [DEBUG] Instantiating script EnableAllinteriors.LoadMPMaps ...
    [05:12:25] [INFO] Started script EnableAllinteriors.LoadMPMaps.
    [05:12:25] [DEBUG] Instantiating script EnableAllinteriors.ManageCayoPerico ...
    [05:12:25] [INFO] Started script EnableAllinteriors.ManageCayoPerico.
    [05:12:25] [DEBUG] Instantiating script EnableAllinteriors.ManageSnow ...
    [05:12:25] [INFO] Started script EnableAllinteriors.ManageSnow.
    [05:12:25] [DEBUG] Instantiating script EnableAllinteriors.OpenClosedDoors ...
    [05:12:25] [INFO] Started script EnableAllinteriors.OpenClosedDoors.
    [05:12:25] [DEBUG] Instantiating script iFruitAddon2.IFruitAddon2 ...
    [05:12:25] [INFO] Started script iFruitAddon2.IFruitAddon2.
    [05:12:25] [DEBUG] Instantiating script iFruitAddon2.Settings ...
    [05:12:25] [INFO] Started script iFruitAddon2.Settings.

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    July 26, 2025
  • Default

    [03:45:34] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
    [03:45:34] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
    [03:45:34] [DEBUG] Initializing NativeMemory members...
    [03:45:40] [DEBUG] Loading scripts from D:\GTAVEnhanced\scripts ...
    [03:45:40] [DEBUG] Loading assembly AdvancedTurnSignals.dll ...
    [03:45:41] [INFO] Found 1 script(s) in AdvancedTurnSignals.dll resolved to API version 3.7.0 (target API version: 3.6.0).
    [03:45:41] [DEBUG] Loading assembly LemonUI.SHVDN3.dll ...
    [03:45:41] [INFO] Found 0 script(s) in LemonUI.SHVDN3.dll (target API version: 3.6.0).
    [03:45:41] [DEBUG] Instantiating script AdvancedTurnSignals.Class1 ...
    [03:45:41] [INFO] Started script AdvancedTurnSignals.Class1.
    help pls

    July 26, 2025
  • Default

    What do you call those tires?

    July 12, 2020